Folk Hill V 1.5 Multifrucht

1435401986_volkshill

Description:
Folk Hill V 1.5 SoilMod Multifrucht:
SoilMod inserted.
Inserted material Holder for pig feed production and the
corresponding Fruit Types registered in the map, now no more errors in the log so.
Various trees fixed.
Some Auffüllstationen for fertilizer added. (For the SoilMod)
Some minor adjustments.

Since I do not know much about the SoilMod, I could not test it too!
I need you so therefore abuse as a tester, please do not be angry with me 😉

As far as I know, no making the score must be started if you have previously played the V1.4, but am not quite sure because the SoilMod!

If you play with SoilMod, must GuelleMistMod.zip and if present, the
ZZZ_multiSprayer.zip be removed from the mod folder !!!!
It should also all other maps are removed from the mod folder.

Folk Hill V 1.5 Multifrucht:
Inserted material Holder for pig feed production and the
corresponding Fruit Types registered in the map, now no more errors in the log so.
Various trees fixed.
Some minor adjustments.

It must be started no new game, if you have previously played the V1.4!

The Map was tested patch 1.3 and is fully compatible !!!
It should also work with the previous Patch`s, but I have not tested!
I therefore recommend that the patch 1.3, which is to get here:
http://www.landwirtschafts-simulator.de/updates.php?lang=de

Furthermore, there is now a mod which removes the limit of 64 types of fruit:
http://marhu.net/phpBB3/viewtopic.php?f=141&t=2666

Thus, it should then be no more problems with the fruit mods etc !!!

Cattle Market:
When cattle market can be personalized with a livestock trailer pups buy for fattening cheaper than in the store, it mus they drive yourself to the mast.
Matching Trailer: http://62.75.141.217/phpBB3/viewtopic.php?f=137&t=1862

Sawmill:
The saw is operated steam, so the work has to be supplied with fuel, for example, with loose straw, straw bales, wool pallets or wood chips.
Then you can bring its wood to the sawmill. The sawmill then establishes from the wood, wood chips and pallets with boards,
a part of the wood chips can be used again as fuel equal to the rest can be sold, the pallets with boards can be sold. (The mill you can use).
The sawmill is running out performance Günden in a 5-minute intervals (in game time)
For detailed information on the inventory you get at the blackboard on the lumberyard page.
For efficiency: The sawmill is set so that you get 135% of the introduced raw materials out again.
Storage capacities:
Brennstroffe: 10000
Wood: 50000
Wood chips: 10000
Boards range: 4000

DIY:
The construction market has the following functions:
Purchase of wooden boards, which were produced in the sawmill. Furthermore, taking the DIY
also compost and wood chips on.
Sale of tree seedlings, seeds, fertilizers and lime.
Attention !!!! The construction market is only open from 08.00 clock bis 20.00 clock!

Mast systems 4.0:
A new feature of the mast equipment 4.0 that the juveniles purchased (store or cattle market) not as usual
remain in the stable. The adult animals are sold as usual, but the stable is empty again after the last animal has been sold. It must always be purchased new hatchlings.

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