6.0.5 (26.01.2016)
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– Fixed uv coordinates when saving split shape attachments
– Added support for layer specification for foliage/terrain detail distance textures (distanceMapLayers)
– Added support for orthographic cameras
– Added saving of distance texture cache for faster game loading times
– Fixed double-clicking on i3D files with spaces in their path
– Script editing improvements
– File based storage
– Added script menu in addition to toolbar
– Added support for maps larger than 4km x 4km
Authors:
Giants
bom