STATES MAP V 9.5

version 9.5
Fixed cabbage pallet, will load with trailer now (you do not have to start a new game just drop it in and delete the other one)
I apologize, forgot to change that

v9
Fixed Cabbage pallet from getting hung up (Thanks Eric)

v8 updates
Mod Details
ADDED A FORAGE STORAGE AREA 🙂
Im done adding, no more, this is it!

Added GEA mixing feeding station
Added Green Houses tomato, cabbage, cauliflower
Added milk truck sale trigger (you have to download the triggers to buy and place in map)
Removed beetPulp Machine

STATES map landscape has some small rolling hills with plenty of flat
land for farming. Large equipment, courseplay, and autocombine is a must if you plan on working it alone.
Most of the sale points are from the sample map but I have added a few extra mods that I believe you will enjoy.
This map has five additional fruit types for harvesting; cotton, oats, sunflower, soybeans, sorghum.
Oats will produce windrow for bailing. Sunflower, and sorghum uses the flat head (corn header) for harvesting. In game model works fine.
There is AI pedestrian and auto mobile traffic so you don’t get lonely farming by your self. (you can turn off traffic in game settings)
Field 1, 5, 6, and 9 is owned by player. Field 6 is planted with wheat, field 9 is planted with soybean.
The map is prepared for the soil management mod and the chopped straw mod also.
The new soil texture is something you really need to plow a field to appreciate.
A planted forest at the north east corner of map ready for harvest. There is an extra farm silo to help
eliminate travel time to main farm.
!!!!Installed Mods!!!!
GEA mixing feeding station (2 mods to download for it to work properly, they are listed below)
Stop milk sale (deliver the milk yourself)
GreenHouses sale the pallets at the spinnery. On video it shows $400 dollars a pallet, I increased the pay to match resourses spent.
Pallet collector mod (eliminates having to empty each pallet from spawner) holds 15 pallets.
Pig, Beef, and Chicken mod (produces pig, beef, and chicken to sale at butcher)
There is 2 beef 2 pig and 4 chicken houses.
!!!note: Buying 100 beef will split them between the 2 beef barns, 50 in one and 50 in the other. Same as Pig. Chickens will be split 4 ways.
100 will put 25 in each barn.
Farmer Andy and pinguar have a trailer that will haul the chickens to the butcher.
Its on www.marhu.net or do a search for Joskin_Betimax_RDS_7500
!note: Silage at the chicken farm will show zero and has no effect on the mod.
per the author it is based off of the pig and beef mod.
Water mod (adding water to the animals will increase yields +10%) The in game chickens has a place to dump wheat instead of water.
Mixing station mod (add grass, straw, silage and it will create mixing ration)
Multi fruit Mod (allows the growth of oats, soybean, cotton, sorghum and sunflower)
Compost Machine mod (converted to produce manure) Shows up as GardenCenter on PDA
You can store beetPulp by the potato and sugar beet barn, and sell beetPulp behind the compost machine (will show up as GardenCenter on PDA)
Chopped Straw mod (may not run well on low end computers, but it has a realism debris effect after harvesting)
Digital farm silo – will show storage amounts on display located by bunkers.
MapSiloBand – I placed conveyors all around the farm to help with loading stored items.
Soil Mod (increases texture viewing on fields, textures are a little darker, and ploughing a field has a more realism effect)
!!!!Soil Management Mod!!!! This is a very detailed mod and if not handled correctly will decrease yields and cause weeds to grow in fields.
SoilManaement mod may seem a little overwhelming at first but I find it to be really fun and adds some realism to game play.
But please read the information txt included in the download.
!!!!^^**Instructions**^^!!!!
Included in this zip file is several files.
1. STATES.zip – This is the map, place in mod folder
2. ZZZ_multiFruit – place in mod folder, just leave it as is unless you like fooling with things. (override or delete your existing one)
3. ZZZ_multiFruitModule_Standard – also place in mod folder (If you have this file and it already has the fruits listed or more than what is listed above. Use your original)
It was reported that if you have addFillTypes mod to take it out, these two mods above will compensate. I kept it in and have no issues.
4. zzz_compostSoil.zip – This allows the compost machine to work properly, This machine produces manure for your fields,
to make manure: fill it with beetPulp potato sugarBeet chaff silage grass grass_windrow dryGrass_windrow wheat_windrow barley_windrow woodChips,
5. A text file explaining the soil management mod and how to use it.
6. This text file in case you get in a hurry and forget to read it.

Authors:
Many Thanks to these guys below for their mods and help: Giants American Eagles Modding Team Fs-UK modding Team slowpoke Mike Lowery Marhu RC Devil Daniel Wollschläger Sandgroper Jakob Tischler upsidedown NI Modding DocElyoc Jon Cable Virikas OGC modding JohnDeere1952 jb3pc4sale kramarj Tiago Pilento GoldFox Lazy Mod Studios Bernie SCS Geneborg mailman Xentro And to all the people who have pestered the living crap out of me to add these mods into the map! If I forgot anyone please email me, I’ll be glad to add you to the list of creators. But seriously Thank you

map.part1.rar – 300.0 MB
map.part2.rar – 269.4 MB

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1 Response

  1. Bolt says:

    does this still need to have animatedmaptrigger, soilmod, and chopped straw mod?

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