Description:
Simple Inspector shows a HUD overlay with vehicle statistics

Display Options:
– 4 on screen placement locations – each corner of the display
– Just your vehicles or all vehicles
– Speed of vehicles
– Fuel level of vehicles
– On Field Status, optionally with Field number
– Occupation status – Vanilla AI, AutoDrive, CoursePlay, user, or noone
– CoursePlay course progression, if applicable
– Fill level of vehicle and attached implements
– Damage warning if vehicle or attached implement is over threshold

Default Input Bindings:
Left Ctrl + Left Alt + Num Pad 9 : Reload configuration file from disk
Left Alt + Num Pad 9 : Toggle HUD Visibility

Changelog:
v1.0.0.1:
– Fix for missing fillLevel info on right justified displays.
v1.0.0.2:
– Add damage indicator (default if tractor or attached implement is 80% damaged)
v1.0.0.3:
– Add CoursePlay and AutoDrive AI detection
– Hide conveyor belts, they don’t have any useful information to share.
v1.0.0.4:
– Add keybindings
– Add option to zero pad field numbers less than 10
v1.0.0.5:
– Make bold text optional
– Bug fix for invalid fill levels
v1.0.0.6:
– Add user name for controlled vehicles.
v1.0.1.0:
– Add bulk of options to the general config menu
– Save settings on a per savegame basis, not globally
– Initial ModHub version
v1.0.1.1:
– Add keybind for visibility toggle
– Hide on construction screen
v1.0.1.2:
– Change default keybinds
v1.0.1.3:
– Compute fill percentage with maxMass respected when possible
– Add optional alphebetic sorting of the list (uses purchase / tab order otherwise)
v1.0.1.4
– Add multiplayer farm awareness – allow filtering to just your farm, or all farms
– Add option to change text size from settings, fix loading of text size from xml
v1.0.1.5
– Bugfix: Some custom vehicle types based on attachments but adding the “enterable” specialization could appear in the list incorrectly, and error out the script.
v1.0.1.6
– Bugfix: text was still visible when HUD was toggled off.
v1.0.1.7
– Additional Feature: custom order per line
– Bugfix: settings save path was incorrect
– l10n: kph vs kp/h

Authors:
JTSage

Please rate this post
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading...


Download links:
Sharemods.com Modsbase.com

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

NEXT NEW

You may also like...