NORDFRIESISCHE MARSCH V1.1

Description:
Moin people, the wait is over and I can show you the Nordfriesian March V1 Beta.

Version 1.1
Flying shield deleted at weaving
Sales area Raiffeisen slightly shifted (savegame change needed to -233,422 99.57)
Sounds adapted to the map
Signs Bus stop now stop and have no more collision
Car BGA Nord is no longer in the carport wall
Auto Aral is no longer in the carport wall
Car at the cogeneration plant is no longer in the fence
Fence at the court house further away from field 1
Grass field at the yard now without faulty grass edges in the field
Grassfield missions should work now
Ships route no longer too deep
BGA has a bit more capacity and works faster
BGA bunker walls improved
Street adapted at gardening to the dike
Cotton removed from dyke at field 13
Wheat removed at field32
Fixed 2 double trees in the forest at the sawmill
Bridge railing now with collision
Field 6 Corner to the hardware store adjusted slightly

Unfortunately, there are still no productions but very many sales opportunities.

North Frisian plains with attention to detail, typical of dikes, ditches, forests, deco windmills
Large fields (20 cereals, 14 grass)
17 sales stations
2 bga’s
New missions
Very much space for placeable objects of all kinds

I wish you a lot of fun and good luck on the NF march
Kind regards
FedAction-LetsPlay

Authors:
FedAction LetsPlay

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